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Bleeding Out


Vincix

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Description of the idea: When you are shot in a non-vital area (headshots are instant death), your health will start to decrease overtime and blood will leak making a small blood trail, your character will start grunting and making uncomfortable noises to be heard by people, If they lose 50% of their blood from bleeding out, their character will ragdoll and can be dragged to seek medical attention / brought back. To stop minges from slamming their bodies on the floor, when ragdolled you cannot die from being slammed.  To stop the bleeding, you need either a bandage or medkit to be revived.

Why should this be added?: Well, most of the time when you're being shot at either in a vehicle, on-foot etc. Sometimes they escape so this just makes it more useful for other people to find them and heavily improves the DRK and medic roleplay environment all together.

What negatives could this have?: Development length

Additional information: Audio 1 | Wounded Walk

 

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Edited by Vincix
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bleeding is already implemented 

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6 hours ago, Layheeee said:

bleeding is already implemented 

Read the whole description please before commenting, just helps you understand it better

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+1

Good idea, but development would be really complicated

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Another popular NutScript server already has this mechanic. I don't see why we couldn't have such a thing.

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+1 Great idea, I hate how people can just eat up bullets without actual serious consquences, sure you can make them walk slower by shooting the legs, but they can still shoot back and retaliate. This would be a awesome realistic addition.

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