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Forensics System


Qas

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Description of the idea: 
Introduce a more consistent PK system where player bodies persist after a /pkactive death happens. And said body can be interacted with, instead of a random ragdoll being spawned in by staff. Alongside this, implement a basic forensics system that allows investigators to examine bodies, scenes, and evidence (cause of death, time of death, weapon type, fingerprints/dna on body, etc.). This would make PK's more interesting than what it currently is.

Why should this be added?: 
Makes PK's feel meaningful, rather than abrupt or forgettable, good RP opportunities for investigating and administrative branches (security, command, medical, intelligence, etc.), it adds immersion, especially during major incidents or internal conflicts, consequences have a feel to them without relying purely on OOC explanations.

What negatives could this have?: 
Could increase staff workload if not clearly structured, could also just kill off or risk slowing down RP if it drags on for too long.

Additional information: 
The system doesn’t need to be overly complex, simple tools and guidelines would be enough, and clear time limits on investigations would prevent stagnation.

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Oh my goodness I love this idea gives a actual theory for investigators in the LAPO or NSB or even Military police to hunt down the true killer instead of ether finding a scapegoat or finding the killer via admin intervention like it being a gamemastered event. I think the LAPO would heavy benefit from this being added, alongside the fact that it brings in a idea of PKs being more risky maybe items like gloves could be added that masks fingerprints and other stuff to that hides content facts from forensics tests.


Love the Idea man sounds awesome I really hope they would be able to program this and throw it out just due to time constraints.

+1

Edited by Lost Tapes
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