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Permanent nypd kits


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Description of the idea:

I would like to suggest implementing a permanent duty kit for law enforcement personnel that is provided upon spawning while on duty. The contents of the kit would depend on the officer’s rank and department. At a minimum, I believe every officer should receive a baton and a pistol. I would also like to request that actual handcuffs be added to the game if the current restraints are only placeholders.

If a permanent duty kit is not possible, I suggest reducing the prices of purchasable weapons and equipment to make them more affordable, especially for cadets and newer officers.

Why should this be added?

As a cadet who is still relatively new to the city, I have experienced multiple gunfights in a single night and have died numerous times. Each time I die, I lose the guns and batons I had equipped, forcing me to spend more money just to be properly equipped.

Newer officers do not earn large amounts of money, making it difficult to afford the equipment needed to perform their duties effectively. I originally joined the police department with approximately 700 DM, and I have been steadily losing money trying to maintain the equipment necessary to defend myself and perform my job.

A permanent duty kit would allow officers to focus on roleplay and law enforcement rather than constantly worrying about the cost of replacing essential equipment. It would also help newer officers remain equipped without placing them at a financial disadvantage compared to more experienced officers.

What negatives could this have?

Providing permanent weapons and equipment could potentially reduce the importance of the in-game economy and make it easier for officers to access equipment without financial consequences. It could also create balance concerns if every rank and department receives the same equipment regardless of its responsibilities.

However, these concerns could be addressed by making the kits department-specific and rank-based, while limiting their use to on-duty personnel.

Additional information:

I would also like to address the current cost of certain equipment. For example, a single-use evidence bag costing 200 DM seems excessively expensive, particularly for newer officers who are already struggling to afford weapons and other necessities.

Another concern is that suspects sometimes continue to draw weapons and kill officers even when they are already being held at gunpoint by multiple officers. This can make encounters unnecessarily difficult and often leaves officers feeling that they need four or more people surrounding a suspect just to have a reasonable chance of restraining them.

I believe improvements to restraint mechanics, including the addition of proper handcuffs, could help address this issue and create more balanced law enforcement interactions.

I understand that this may sound like a complaint about money, but my intention is to suggest changes that would improve the experience for newer officers and make law enforcement more enjoyable and practical for everyone. Thank you for taking the time to consider my suggestion.

 

Edited by Special Officer Alogbok
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  • 4 weeks later...

Hey hey hey,

I'm sure a lot of people who are new to the server wonder why the kits/weapons used by their faction aren't something they just 'spawn' with, and instead have to go to a vendor each time and spend their own money to purchase and use them.

There are a multitude of reasons for this:

1. If you just spawned with the kit each time, it wouldn't be an item within the NutScript framework and therefore wouldn't be in your inventory when you spawn. This would prevent weapons from being stripped off you, as the restraints system requires you to access another player's inventory and take the weapon from there.

2. During active conflicts, money is a real factor. This prevents civil wars from lasting forever, as eventually one side will run out of money. It also forces generals to pick their fights a little more carefully. No general is going to waste their limited budget on a raid that will gain nothing for their faction. (Ideally)

At the end of the day, it is the responsibility of your command to ensure money is distributed throughout the ranks. Of course, this system isn't perfect, which is why there are other ways to earn money, such as fishing, mining, or just taking a bribe 👀. However, good command should ensure their personnel are properly funded to carry out their day-to-day duties.

In regards to weapon prices within the vendor, that is something handled in character, with specific characters being responsible for the supply of firearms within vendors. While some item prices are controlled by Upper Administration, and yes, they can be changed at will, doing so would mean a price decrease for every faction, not just the NYPD. This would then defeat the points I made earlier regarding active conflicts and civil wars.

Hopefully, this helps answer your questions. I only decided to respond because I noticed this had been left open for a while.

Enjoy!

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