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Increase vehicle health


Lucifer

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Description of the idea: Increase vehicle health dramatically to represent a realistic approach to disabling drivers.

Why should this be added?: This should be added so that roleplay encounters can happen more realistically. Having explosions happen after 15 bullets with a death result of anyone in a 10 ft radius is a mingefest thats already happening. Using car bombs without the bombs, ramming speed to get out of a chase, it’s unrealistic, and unenjoyable for those who dont want to be subject to a 10 bullet firefight resulting in their car being lost. It also prevents cars being used as covers.

What negatives could this have?: Nothing that I can think of.

Additional information: N/A

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I think a better alternative is make shooting tires more stable.

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i agree with the tires being more stable to shoot, but a boost in car health be a bonus since, like stated, it only takes less than 50 shots to explode the car, or make the cars explosion radius less.

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-1

There is a reason the vehicle health is so low.

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1 hour ago, Shepherd said:

-1

There is a reason the vehicle health is so low.

Then tell us. Why are vehicles capable of exploding and interrupting ANY roleplay scenario 24/7? That cars are just mingefests and don't contribute to roleplay?

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