Jump to content

Drop Contraband and Weapons Upon Death


Lucifer

Drop Contraband On Death  

16 members have voted

  1. 1. Drop Contraband On Death

    • Yes
      4
    • No
      12


Recommended Posts

Description of the idea: Upon the death of an individual whom, has weapons (unequipped, equipped would just be deleted) and/or drugs, would be placed into a container that can be looted by anyone who gets to the container first--or by whomever may have killed them (to be determined by UA). Containers would auto-delete after maybe 30sec-2min.

Why should this be added?: Spice up roleplay overall.

What negatives could this have?: Tik rate, but not too lengthy so long as the containers are deleted after 30sec-2min.

Additional information:  None.

Link to comment
Share on other sites

they have this on half life rp, most of the time someone will grab the gun then mass rdm

Link to comment
Share on other sites

No, most guns will break if dropped like the MG34, etc etc. Just won’t work. And what moody said, it would be way easier to MRDM.

Link to comment
Share on other sites

I'll have to agree with both of the individuals that posted their opinion above, while it seems like a cool concept there's just too many negatives that would outweigh the positives here...

Thanks for your suggestion though 💯

Link to comment
Share on other sites

1 hour ago, Acevass said:

I'll have to agree with both of the individuals that posted their opinion above, while it seems like a cool concept there's just too many negatives that would outweigh the positives here...

Thanks for your suggestion though 💯

How about just drugs then?

Link to comment
Share on other sites

8 hours ago, Lucifer said:

How about just drugs then?

Hey there Lucifer, thanks for replying to the comment I made.


I honestly wouldn't be opposed to drugs being dropped on death, as it would make those that carry them more concerned in regard of losing them.

Although, I could see an issue in roleplay regards with only certain items being dropped on death. For example only drugs being dropped when you had multiple weapons, as well as different items on you.

These items would include but not limited to Food, Medical items, Ammunition. 

Link to comment
Share on other sites

-1 

 

Link to comment
Share on other sites

Whilst I understand the premise of this suggestion, being a former member of an old community that had such a system.

I don't believe it would work in this community due to level of mingery that befalls the civilian populace for example, it would lead to the wrong types of people, the people who go out of their way to RDM and ruin the experience for other community members, getting weapons and genuinely would be more of a detriment then an asset. As for the drugs, here's the thing, people get RDM'd all the time, lets say your going to the bank to store the drugs you just spent 10 minutes processing till next drug price change and then you got shot by a random for no reason and all your drugs end up on the floor. How would staff compensate the loss of the drugs? Would they compensate the loss of the drugs? Should they compensate for the loss of the drugs?

Ultimately this idea as a whole is more of a detriment to the community then an asset.

-1

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Colors Chose your color

Header Backgrounds Chose your background

Index Options Chose index options

2
3
Subforum Columns You can choose how many columns to display your subforums

Overall Options Chose overall options

Header Style Choose between a colored or black/white header
Sidebar Visibility You can hide or unhide your sidebar whenever you want
Back To Top Position You can choose where the back to top button should appear, left or right

×
×
  • Create New...