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German Helicopter Mod Showcase and Suggestion!


Nightcire

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Description of the idea: Hello, Prometheus. I would like to suggest an LVS helicopter mod that is safe and tested within the Berlin map! 

Why should this be added?:  This helicopter mod could add an entirely new aspect to the Luftwaffe/aviation roleplay in general! Here are some bulletins of pro's of adding this wonderful mod to the server:

  • The mod enhances roleplay and would make the Luftwaffe a viable faction with actual aerial vehicles instead of the duct tape aircraft floaties everyone tries to build.
  • The mod can be utilized as an escort vehicle for command staff for events and there could be fleets to fill the skies
  • The Air Traffic Control tower would finally have a use in directing Berlin air traffic and the Ministry of Aviation would finally have a paperwork and administrative control over the aircraft actually within the city!
  • The aircraft can hold up to 10 people and can be utilized for paratroopers/divers (helldiver moments) for military training exercises
  • The aircraft can fly almost ANYWHERE and fits at a perfect level within the skybox. It also has easy controls for flying and landing
  • The mod is time period accurate and would be an awesome intro to actual aviation on the server
  • Increases job (i.e. Luftwaffe mechanics and technicians)

What negatives could this have?:  Of course with all good things that can be ruined, there are cons:

  • During a civil war, the military would have a massive advantage over the MOI with this kind of aircraft
  • Minges and other people who are not of the Luftwaffe or authorized to fly could steal the aircraft and crash it around the city
  • One area (the train track checkpoint) does not have a high enough skybox or enough room to fly over
  • The helicopter if not controlled properly or flown by the right people can crash anywhere in the city or forest
  • The helicopter does not stop when it goes inside water (a simple script should fix this just as you have the cars)
  • Brand new enlisted men trying to steal the aircraft itself as well

Additional information: 

Please do watch the showcase and let me know what you think!: 


BUT also suggestions for fixing the cons:
 

  • Give the MOI an aviation wing either within the SL or the Landespolizei (it'd make sense as the police can use these choppers for patrols or the SL can use them for SL drills and operations)
  • Helicopter vehicles should be on a whitelist  which means only certain players may hop inside the aircraft. For example: joeschmo (steam ID) whitelisted for a helicopter vehicle. It is also more accurate that only officers should be flying the aircraft too, limiting the amount of people even able to use the aircraft.
  • Train track checkpoint should be designated as a no-fly area
  • The helicopter should be heavily controlled by officers only. As I've said it is more accurate and it will limit the number of people flying the actual aircraft.
  • The helicopter should be scripted to blow up when in the water just like the other vehicles on the server
  • Brand new people should work their way up to an officer to specialize in being a pilot.

    That's all Prometheus. Do consider. And thank you!
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+1

        I personally like this idea on having helicopters in the city. there have been countless times where people have experimented and made aircraft such as helicopters and planes as well as other vehicles such as tanks. It would also give the Luftwaffe more things to do as well instead of just guarding important meetings or High up officials inside the government factions. I also like the idea of mechanics and technicians as well. It would give the civilians more jobs to do and they could be contractors and or enlisted men can do it as well ands work on these vehicles and help maintain them and put fuel in them etc. But if those roles were to be put in there would also have to be a mechanic or a feature that allows it to run out of fuel and be able to receive fuel as well and only specifically at the airfield and be able to take damage and have a tool mechanic or feature to allow those certain players to be able to actually repair it and make those proposed jobs useful.  I like the fact that only certain officers should be able to fly it and should be cleared and have certain training for it and those designated people be whitelisted for it to prevent minges and other people from just taking it and flying it and end up crashing it and ruining RP situations and etc. Historically in WWII Germany did have a prototype of a helicopter that was being built and tested. But I think it should be implemented as the ministry of science would be creating and testing it and have prototypes instead of just having it immediately implemented into the server and into the government/ MOI factions. It would also provide a good opportunity for faction raids and certain RP scenarios that it would make things interesting. 


There is a couple questions I have though.

  • Since the airfield is technically  part of the military faction and owned by the luftwaffe how would the moi factions be able to gain access to their own helicopters and not have to use the airfield to be able to spawn it and get into it to fly and not end up getting detained by the Luftwaffe or any other military faction for trespassing on military property?
  • What new roles would be added to the MOI for mechanics and techs? civilian contractors or actual MOI personnel?
  • Where would the MOI go to get fuel and "parts" to be able to fix the helicopters if they were to get the helicopters if this was implemented?
     


 

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43 minutes ago, Rz Chase said:

+1

        I personally like this idea on having helicopters in the city. there have been countless times where people have experimented and made aircraft such as helicopters and planes as well as other vehicles such as tanks. It would also give the Luftwaffe more things to do as well instead of just guarding important meetings or High up officials inside the government factions. I also like the idea of mechanics and technicians as well. It would give the civilians more jobs to do and they could be contractors and or enlisted men can do it as well ands work on these vehicles and help maintain them and put fuel in them etc. But if those roles were to be put in there would also have to be a mechanic or a feature that allows it to run out of fuel and be able to receive fuel as well and only specifically at the airfield and be able to take damage and have a tool mechanic or feature to allow those certain players to be able to actually repair it and make those proposed jobs useful.  I like the fact that only certain officers should be able to fly it and should be cleared and have certain training for it and those designated people be whitelisted for it to prevent minges and other people from just taking it and flying it and end up crashing it and ruining RP situations and etc. Historically in WWII Germany did have a prototype of a helicopter that was being built and tested. But I think it should be implemented as the ministry of science would be creating and testing it and have prototypes instead of just having it immediately implemented into the server and into the government/ MOI factions. It would also provide a good opportunity for faction raids and certain RP scenarios that it would make things interesting. 


There is a couple questions I have though.

  • Since the airfield is technically  part of the military faction and owned by the luftwaffe how would the moi factions be able to gain access to their own helicopters and not have to use the airfield to be able to spawn it and get into it to fly and not end up getting detained by the Luftwaffe or any other military faction for trespassing on military property?
  • What new roles would be added to the MOI for mechanics and techs? civilian contractors or actual MOI personnel?
  • Where would the MOI go to get fuel and "parts" to be able to fix the helicopters if they were to get the helicopters if this was implemented?
     

 


 

To answer your questions in my very own solid opinion:

1. The Lichterfelde* has enough room within their courtyard to utilize as a helipad. I've tested it out on the map and successfully landed the chopper right beside that large area by the gate. The MOI and Luftwaffe should have an ATC frequency controlled by the neutral Aviation Ministry as a mediator between aerospace feuds and regulation between the two. The other option is both factions sharing the airfield with each other.

2. Seeing as people love to make up random companies and units a lot within the game itself, the MOI's SL (being the military faction they are) can have a limited company/unit of men dedicated to aviation maintenance/flying in general. Although I think having civilian contractors is a great idea, I think it'd be strainful to get it up and going seeing as getting a contract done on the server is hard enough.

3. Thankfully, there's an oil company in town! (You know who ;)) Even then without an oil company, the MOI would have to work with the Ministry of Aviation as its own neutral state organization to utilize the airfield for fuel/maintenance and parts. What I believe is in order is an agreement between the MOA, MOI and the MOW to use the airfield jointly. (I know. Joint Airfield? I have to share with them? Blekh! Suck it up buttercup, you get cool helicopters so get along)

But these are my answers to your questions. If you have anymore, please don't hesitate to reach out to me either here or my discord: nightcire. Thank you 🙂

Edited by Nightcire
meant to say lichterfelde
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